Friday, March 15, 2013

CLASSES: The Barbarian

BARBARIAN
HP: 1d12 (minimum 7) until level 12, +4 HP/level after 12
Attack Bonus: +1/level
Attack Rate:     Level 1        1/1 turn
                           Level 10    3/2 turn

Weapon Proficiencies:    3 at level 1 + 1 every 3.5 levels (5, 8, 12, 15, 19)
    Non-Proficient Weapon Penalty: -3
Weapon Proficiencies:
Barbarians may choose from any Weapons.

Talent Proficiencies:     3 at level 1 + 1 every 3 levels (4, 7, 10, 13, 16, 19)
    Non-Proficient Talent Penalty: -4
Barbarian Talents: Barbarians have upbringings that hone their bodies. They start the game with the Athletics Talent.

Fortitude Save: +3 at level 1 + 1 every 2 levels (3, 5, 7, 9, 11, 13, 15, 17, 19)
Reflex Save: +1 at level 1 + 1 every 2.5 levels (4, 6, 9, 11, 14, 16, 19)
Will Save: +1 at level 1 + 1 every 2.5 levels (4, 6, 9, 11, 14, 16, 19)

Rage: [Use: Swift / Maintain: Free] - While in battle, Barbarians fly into a furious state of rage. As a Swift Action, a Barbarian may attempt to enter their Rage with a successful Ability Roll vs Constitution. While using Rage, a Barbarian gains 2 temporary Hit Points per level (to a maximum of 20 temporary HP) and steps up any damage die they use by 2 steps (for example, a Barbarian wielding a Great Axe would step it's damage die up from 1d12->1d8+1d6->2d8). Additionally, while using Rage, a Barbarian gains +2 to their Strength for any Ability Rolls. While in a Rage, a Barbarian cannot perform any actions that require precision or concentration. If, at the end of a round, there is no immediate threat known to the Barbarian (typically meaning no enemies left in combat), the Barbarians Rage ends. A Barbarian may not use this ability if wearing heavier than Medium armor.

Cleave: [Use: Extra Effect on Attack] - At 2nd level and higher, a Barbarian swings powerful blows against their enemies. When making a melee attack, a Barbarian may roll an attack against every target in their facing arc. Additionally, when the Barbarian uses the Cut-Off Maneuver, they do full damage instead of half. A Barbarian may not use this ability if wearing heavier than Medium armor.

Pounce: [Use: Full Round] - At 3rd level and higher, a Barbarian enters melee with wreckless abandon and much bloodshed. As a Full Round action, a Barbarian moves up to his full movement in a straight line and then may make an attack against all adjacent targets. A Barbarian must be able to move at least twenty feet to perform this attack. A Barbarian may move through any Medium-sized or smaller enemy during their movement but must make an Athletics check for every such enemy. If the Athletics check is failed, the Barbarian ends their movement in the square they occupied before trying to move through the occupied space. If moving out of an enemy's facing arc, the Barbarian provokes an Attack of Opportunity as normal. A Barbarian may not use this ability if wearing heavier than Medium armor.

Batter: [Use: Additional Effect on Push Back] - At 4th level and higher, a Barbarian can use his attacks to impose his will on foes. When a Barbarian successfully uses the Push Back maneuver they also deal half of their standard attack damage to the target. A Barbarian may not use this ability if wearing heavier than Medium armor.

Battering Cleave: [Use: Extra Effect on Push Back] - At 9th level and higher, a Barbarian's attacks can clear swaths on the battlefield. When using the Push Back maneuver, a Barbarian may roll a maneuver against every target in their facing arc. A Barbarian may not use this ability if wearing heavier than Medium armor.

Tough As Nails: [Use: Defense against Attacks] - At 6th level and higher, a Barbarian stands strong against even the fiercest attacks. The Barbarian gains Damage Reduction 1. This improves to Damage Reduction 2 at level 14. This improves to Damage Reduction 3 at level 18.

Greater Rage: [Use: Additional Effect on Rage] - At 11th level and higher, a Barbarians Rage becomes stronger. When a Barbarian enters a Rage they gain 3 Hit Points per level (to a maximum of 35 temporary HP), steps up any damage die they use by 3 steps, and the bonus to their Strength for Ability Rolls increases to +3.

Mighty Rage: [Use: Additional Effect on Rage] - At 20th level, a Barbarians Rage becomes terrifying in it's power. When a Barbarian enters a Rage they gain 50 temporary hit points, steps up any damage die they use by 4 steps, and the bonus to their Strength for Ability Rolls increases to +4.

Barbarian LevelAbilityAttack BonusCMBBase Armor ClassFortRefWill














1Wps, Tps, Rage
+1

+1

10
+3+1+1
2Cleave
+2

+2

11
+3+1+1
3Pounce
+3

+3

11
+4+1+1
4TP, Batter
+4

+4

12
+4+2+2
5WP
+5

+5

12
+5+2+2
6Tough as nails
+6

+6

13
+5+3+3
7TP
+7

+7

13
+6+3+3
8WP
+8

+8

14
+6+3+3
9Battering Cleave
+9

+9

14
+7+4+4
10TP
+10

+10

15
+7+4+4
11Greater Rage
+11

+11

15
+8+5+5
12WP
+12

+12

16
+8+5+5
13TP
+13

+13

16
+9+5+5
14Tough as nails +
+14

+14

17
+9+6+6
15WP
+15

+15

17
+10+6+6
16TP
+16

+16

18
+10+7+7
17

+17

+17

18
+11+7+7
18Tough as nails ++
+18

+18

19
+11+7+7
19WP, TP
+19

+19

19
+12+8+8
20Mighty Rage
+20

+20

20
+12+8+8

***

Okay, not much to say on this one. What's a Barbarian?






Seriously. 'nuff said.

I think most people reading at this point are familiar with the design aesthetics going on here...any questions, just let me know! From this point on, most of the classes will be allowed to speak for themselves.

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